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第一个图在前一个帖子有人会CAD的VBA编辑吗?中画过了.
5 P0 |8 S# Z1 G5 c4 U7 H# V第二个图
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% n! ~9 e! Y1 y$ M, ~5 v- '声明一个原点三维数组/一个X轴方向三维数组/一个Y轴方向三维数组和一个UCS对象,用于在三维空间转换UCS9 o& @1 M3 B6 ~9 T' S( M# f h
- Dim dblOrigin(2) As Double, dblXAxisPoint(2) As Double, dblYAxisPoint(2) As Double, objUCS As AcadUCS& j5 [; e6 r* I
- '声明一个包含六个二维点的坐标数组/一个有一个元素的优化多段线对象数组/一个用于接收面域的变体变量和一个三维实体对象,用于创建拉伸实体+ d6 i ^% b9 L- E! ~% g' J
- Dim dblVerticesList(11) As Double, objLWPLine(0) As AcadLWPolyline, varRegions As Variant, obj3DSolid As Acad3DSolid+ i, U: w6 e9 G+ ^7 }$ e
- '声明一个三维点坐标和一个三维实体对象,用于创建圆柱体与拉伸实体差集
. g2 u4 }9 t6 _ o! {, p( o - Dim dblCenter(2) As Double, objCylinder As Acad3DSolid! e% f+ f F4 V3 @# T; U: t
- '声明一个三维点,用于与圆柱体中心点配合,指定圆柱体的旋转轴( ^7 D0 o: N! K- j; U
- Dim dblPoint(2) As Double5 \) t1 K$ I3 R9 L( L
- With ThisDrawing
+ |" O) _7 S: `1 q2 b* M - '把UCS设为WCS
1 s# X5 v N% ?1 p5 d7 s* G7 U! j1 t - .SendCommand "ucs w "9 V5 D" O' N, ]3 ^+ P3 q
- '创建二维优化多段线
' P' P- h0 C8 X1 _" S# O. x& g - dblVerticesList(0) = -50
2 Z2 X3 ?, z. o# G8 n8 b0 v9 v - dblVerticesList(2) = 50
# @ h! o/ @) o; G" T - dblVerticesList(4) = 60: dblVerticesList(5) = 10; s$ R K7 [, i" s
- dblVerticesList(6) = 60: dblVerticesList(7) = 60
+ f3 H8 ~1 H4 U" J% k - dblVerticesList(8) = -60: dblVerticesList(9) = 60
! Y' W; i/ ^/ I+ Y6 D, L" u - dblVerticesList(10) = -60: dblVerticesList(11) = 10
K2 T( U3 S& y; m3 W) ? - Set objLWPLine(0) = .ModelSpace.AddLightWeightPolyline(dblVerticesList)3 b' c, F' h- \8 L: F% k2 ?7 ]
- '多段线闭合% h5 `- k* Y7 c0 `* D( i+ ?
- objLWPLine(0).Closed = True4 G& `+ w* e M9 m1 C" B8 W# |3 D5 k( D
- '把多段线的三个直线段改为圆弧
9 `, G- U& C. p* l5 O9 v7 F - objLWPLine(0).SetBulge 1, Tan(.Utility.AngleToReal(90 / 4, acDegrees))$ U$ m) C5 D; E5 m/ ^8 ^
- objLWPLine(0).SetBulge 3, Tan(.Utility.AngleToReal(180 / 4, acDegrees))
$ A* p2 T1 d0 w. _ - objLWPLine(0).SetBulge 5, Tan(.Utility.AngleToReal(90 / 4, acDegrees)); h8 Y( e _1 a# ?( B! ~+ y
- '用多段线做边界创建面域, f1 q" ?6 J5 M$ r/ v( i
- varRegions = .ModelSpace.AddRegion(objLWPLine)2 F$ I) J& }8 d, d- V
- '删除用过的多段线' h, ~3 F; `4 f
- objLWPLine(0).Delete. h$ _( ?0 G( A! T
- '用面域创建拉伸实体
8 h- u* D0 m+ T$ F9 C" H - Set obj3DSolid = .ModelSpace.AddExtrudedSolid(varRegions(0), 300, 0)0 I3 E8 V/ k' M U) {
- '删除用过的面域7 X2 u! X/ \6 l# C- n ~
- varRegions(0).Delete l. r! W, x8 Q3 A+ S2 K
- '创建用于差集的中间大圆柱体3 q# v9 V# I! J2 W8 s' _
- dblCenter(1) = 60: dblCenter(2) = 1501 V+ m6 w; ~4 l
- Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 50, 300)
, }7 \& u# p3 Z# G - '差集( @$ |+ O1 ~( w6 C
- obj3DSolid.Boolean acSubtraction, objCylinder. z0 I5 D: ` k( D e9 Q% k
- '创建用于差集的第一个小圆柱实体
3 U: w7 B3 K& I8 _5 S - dblCenter(2) = 30
% T' U: b* j; X ^/ L0 c& D2 F( S - Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 10, 120)
3 |; C% u: K- \# i1 i& L4 w9 M - '由于圆柱体的轴线平行于WCS的Z轴,在差集之前必须加以旋转,使其轴线与WCS的Y轴平行$ J- f" d: c: A: c. H
- '用dblCenter做旋转轴的基点,在左侧(相对于WCS的XY平面)指定旋转轴的第二个点
* M8 |% ^! z* n! v - dblPoint(0) = -1: dblPoint(1) = 60: dblPoint(2) = 30, c( b+ c: S% i- \/ ?
- '三维旋转小圆柱体
" z4 `2 A8 B; }! F8 y! R" S - objCylinder.Rotate3D dblCenter, dblPoint, .Utility.AngleToReal(90, acDegrees)8 e* q; W# ~' w ]! u$ L, [5 c
- '差集
* G) g" g7 `3 X; n5 J, C - obj3DSolid.Boolean acSubtraction, objCylinder1 w. p: K2 I3 M' h$ H. o
- '重新指定中心点和旋转轴的第二个点,创建第二个小圆柱体并旋转/差集% c! g. X1 j6 q) c) H
- dblCenter(2) = 270: dblPoint(2) = 270* q% B3 j" n* K/ r
- Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 10, 120)
. M& o- _. ?$ c: b1 t$ e6 |3 g% i - objCylinder.Rotate3D dblCenter, dblPoint, .Utility.AngleToReal(90, acDegrees)2 p6 t2 W$ C- U" C
- obj3DSolid.Boolean acSubtraction, objCylinder
# l3 `! S7 b8 S: T8 i - '指定实体的颜色
+ g2 T* H$ H1 @/ ~+ } - obj3DSolid.color = 42: k' D2 j) o3 \$ j6 J
- '新建UCS5 |+ S4 j; R! a! D" h0 f1 W: C
- dblXAxisPoint(0) = 1: dblXAxisPoint(1) = 0: dblXAxisPoint(2) = -1
. q- r- I6 Z9 I8 I9 c - dblYAxisPoint(0) = -1: dblYAxisPoint(1) = 2: dblYAxisPoint(2) = -1# T2 W5 `( X6 K$ W2 T! F
- Set objUCS = ThisDrawing.UserCoordinateSystems.Add(dblOrigin, dblXAxisPoint, dblYAxisPoint, "U")! d+ w, t1 o) ?# m) A
- '改变视图方向和着色模式, ^* P7 f, ^$ A- r: Q
- .SendCommand "plan u u" & vbCr & "ucs w shademode g "6 x" c* K1 Z8 {2 D7 }
- End With3 q2 l: t5 v1 E8 u/ {1 {3 \
复制代码
: e8 U4 Q5 F. j0 w$ S" [; b[ 本帖最后由 woaishuijia 于 2010-2-11 22:33 编辑 ] |
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