|
|
第一个图在前一个帖子有人会CAD的VBA编辑吗?中画过了.
3 @7 `& x4 h5 x第二个图
+ S$ Q) d X6 m& o& G2 o" s, t
1 ~# w5 `2 I8 J2 j- '声明一个原点三维数组/一个X轴方向三维数组/一个Y轴方向三维数组和一个UCS对象,用于在三维空间转换UCS# ]7 N; |7 f: s9 a' ?, J* ?7 p
- Dim dblOrigin(2) As Double, dblXAxisPoint(2) As Double, dblYAxisPoint(2) As Double, objUCS As AcadUCS
; ~0 \$ Q7 c: p - '声明一个包含六个二维点的坐标数组/一个有一个元素的优化多段线对象数组/一个用于接收面域的变体变量和一个三维实体对象,用于创建拉伸实体0 [2 r& I" k5 Y5 N+ A
- Dim dblVerticesList(11) As Double, objLWPLine(0) As AcadLWPolyline, varRegions As Variant, obj3DSolid As Acad3DSolid, P' `* P" g( z2 u4 j& @/ _
- '声明一个三维点坐标和一个三维实体对象,用于创建圆柱体与拉伸实体差集9 w' F7 V. B+ D/ r5 W, H5 U& y3 o
- Dim dblCenter(2) As Double, objCylinder As Acad3DSolid9 j5 O; A# G/ O$ C0 x6 p( T+ a
- '声明一个三维点,用于与圆柱体中心点配合,指定圆柱体的旋转轴
4 G+ }$ `9 z! i9 L' }! F* w - Dim dblPoint(2) As Double
: a% J) _5 e# W( Q; c# R4 R3 }0 w* x - With ThisDrawing
' K7 ~7 F, b5 S+ O0 J - '把UCS设为WCS
8 u4 ]! \' @1 c: g, ` - .SendCommand "ucs w "
+ N/ m4 u9 N: |1 n. B( T/ j - '创建二维优化多段线
2 A0 g. D [" f$ ^. g0 F% n - dblVerticesList(0) = -50
: }: Z) d$ o4 v9 d# R3 \ - dblVerticesList(2) = 503 R6 K4 B" ]7 l
- dblVerticesList(4) = 60: dblVerticesList(5) = 10$ f7 T; Z9 f6 D
- dblVerticesList(6) = 60: dblVerticesList(7) = 60' o# X/ p/ l' ^/ s n0 b
- dblVerticesList(8) = -60: dblVerticesList(9) = 60
& U# E! W, G7 B" R - dblVerticesList(10) = -60: dblVerticesList(11) = 101 \: P) q+ u/ \1 m7 w8 d' A& H
- Set objLWPLine(0) = .ModelSpace.AddLightWeightPolyline(dblVerticesList)+ b& g1 h: `( Y, m3 D) q% R$ j% V% U
- '多段线闭合
0 ^, x/ K" g% _( i& `, @ - objLWPLine(0).Closed = True3 j! h2 s" Z! _9 P- }( ]/ ]
- '把多段线的三个直线段改为圆弧
V- e( @: u6 G/ i# H3 u3 | - objLWPLine(0).SetBulge 1, Tan(.Utility.AngleToReal(90 / 4, acDegrees)): _7 A! q K* M5 ?5 d
- objLWPLine(0).SetBulge 3, Tan(.Utility.AngleToReal(180 / 4, acDegrees)). E$ A' h; q B8 I( ?
- objLWPLine(0).SetBulge 5, Tan(.Utility.AngleToReal(90 / 4, acDegrees))3 V$ n! w+ ]2 v) \0 }: k
- '用多段线做边界创建面域5 _5 C/ Z' K6 M) V
- varRegions = .ModelSpace.AddRegion(objLWPLine); K" ^. U% M. K6 Y# h* V
- '删除用过的多段线
. S' F% O& O" G* L - objLWPLine(0).Delete9 W; F: K2 U; O' z6 l n
- '用面域创建拉伸实体! c' `7 A7 a+ y( Z, C2 A
- Set obj3DSolid = .ModelSpace.AddExtrudedSolid(varRegions(0), 300, 0)* J4 Z( _% ?9 h
- '删除用过的面域4 X6 B: a: F2 J6 \7 |- k6 d9 o/ L1 H
- varRegions(0).Delete# N! R: Y) K" k7 A
- '创建用于差集的中间大圆柱体
+ u6 \6 [' t" ?, k4 h" i - dblCenter(1) = 60: dblCenter(2) = 150
. i% p) n, s. E D* l - Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 50, 300)
; @$ G2 Q( n# Y1 I - '差集3 I- K0 B3 R) G# u8 Q1 @ z
- obj3DSolid.Boolean acSubtraction, objCylinder
3 B; ?" y. a1 P& Z - '创建用于差集的第一个小圆柱实体" H$ h8 K7 l. F) a
- dblCenter(2) = 30
% T" I5 S @! O' g - Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 10, 120)
3 c6 b+ U$ r& z. ^9 q - '由于圆柱体的轴线平行于WCS的Z轴,在差集之前必须加以旋转,使其轴线与WCS的Y轴平行, d- B* Y# F! Q, v$ m- m8 O9 j
- '用dblCenter做旋转轴的基点,在左侧(相对于WCS的XY平面)指定旋转轴的第二个点
+ l3 C& W) L4 n7 v - dblPoint(0) = -1: dblPoint(1) = 60: dblPoint(2) = 30" k, B& t: a, G- g1 ?/ Z
- '三维旋转小圆柱体' ~3 W2 }$ t- I3 q/ M+ n; L3 f. h
- objCylinder.Rotate3D dblCenter, dblPoint, .Utility.AngleToReal(90, acDegrees)
% |% K7 X ]5 c7 k6 J6 j - '差集
' l. S J. y9 b" I9 A - obj3DSolid.Boolean acSubtraction, objCylinder
4 m9 x1 P. E+ u: R - '重新指定中心点和旋转轴的第二个点,创建第二个小圆柱体并旋转/差集
7 ~# A, T* x& x# C, U d8 g8 I - dblCenter(2) = 270: dblPoint(2) = 270
# u/ w R+ W9 t+ J+ `& V: L" H0 ] - Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 10, 120)5 F, N1 m' X2 R) Q+ X
- objCylinder.Rotate3D dblCenter, dblPoint, .Utility.AngleToReal(90, acDegrees)- C9 k$ P: n3 q9 K# i7 {
- obj3DSolid.Boolean acSubtraction, objCylinder3 S& E/ E; _2 z
- '指定实体的颜色
6 v8 L$ r7 J' A# v' h+ k( O0 O7 r - obj3DSolid.color = 42' s( U) T$ d( l/ M
- '新建UCS
# z$ G" W+ D, T7 u) q- S - dblXAxisPoint(0) = 1: dblXAxisPoint(1) = 0: dblXAxisPoint(2) = -1 l! ?( x# G+ _( w9 b
- dblYAxisPoint(0) = -1: dblYAxisPoint(1) = 2: dblYAxisPoint(2) = -1
! ?/ m4 t2 Y5 Y d! a0 L - Set objUCS = ThisDrawing.UserCoordinateSystems.Add(dblOrigin, dblXAxisPoint, dblYAxisPoint, "U")) }# b1 k3 `* u
- '改变视图方向和着色模式
8 v; [ o3 K, @% _2 `9 ]# U - .SendCommand "plan u u" & vbCr & "ucs w shademode g "; A7 M: v6 J% |5 w5 ~: j
- End With
8 z" z4 \$ B) U0 Z
复制代码
3 H5 Y+ [2 i) m7 F6 ^ c[ 本帖最后由 woaishuijia 于 2010-2-11 22:33 编辑 ] |
|