|
|
第一个图在前一个帖子有人会CAD的VBA编辑吗?中画过了.& X' z! M$ e8 J4 F, L
第二个图
. w0 t3 ] P2 q" P- + }: x$ J2 n8 h8 d
- '声明一个原点三维数组/一个X轴方向三维数组/一个Y轴方向三维数组和一个UCS对象,用于在三维空间转换UCS
% i* X7 A6 X1 T/ k1 f1 p. P. ? - Dim dblOrigin(2) As Double, dblXAxisPoint(2) As Double, dblYAxisPoint(2) As Double, objUCS As AcadUCS
% w" n8 Z4 u+ x - '声明一个包含六个二维点的坐标数组/一个有一个元素的优化多段线对象数组/一个用于接收面域的变体变量和一个三维实体对象,用于创建拉伸实体
8 t: q6 F0 p% H( l0 _ - Dim dblVerticesList(11) As Double, objLWPLine(0) As AcadLWPolyline, varRegions As Variant, obj3DSolid As Acad3DSolid
, a& f; s& S) G1 Q - '声明一个三维点坐标和一个三维实体对象,用于创建圆柱体与拉伸实体差集8 W) p8 N4 f U
- Dim dblCenter(2) As Double, objCylinder As Acad3DSolid
, _' z% Y/ N. P- i$ O/ K9 c8 d - '声明一个三维点,用于与圆柱体中心点配合,指定圆柱体的旋转轴
3 d1 f+ C' @0 i' n - Dim dblPoint(2) As Double& \8 ?: p; D+ B! A1 a9 i3 B
- With ThisDrawing' ?) ]8 s9 N9 e! R
- '把UCS设为WCS! D: O: {" L: h' G! e6 J( G
- .SendCommand "ucs w "
( r! X( z8 i- z7 [6 u6 [ - '创建二维优化多段线; c0 i5 M' B `: [. u6 j1 ~ D
- dblVerticesList(0) = -509 l% O" U) i. z$ r ^
- dblVerticesList(2) = 50
5 \ s2 g. a4 n. q. ]+ f) K( B - dblVerticesList(4) = 60: dblVerticesList(5) = 105 p: v- y0 U( S* J- X( D
- dblVerticesList(6) = 60: dblVerticesList(7) = 60
9 |) ~5 ^6 D g. w0 H" y - dblVerticesList(8) = -60: dblVerticesList(9) = 60$ ~7 ?3 N& p+ r6 \# h8 A
- dblVerticesList(10) = -60: dblVerticesList(11) = 10* Q$ R; |, s; L/ e
- Set objLWPLine(0) = .ModelSpace.AddLightWeightPolyline(dblVerticesList), e0 k6 J5 \$ X/ S
- '多段线闭合/ ~& {6 `6 b1 j9 [4 |
- objLWPLine(0).Closed = True0 f* ~5 t F' `8 D6 @
- '把多段线的三个直线段改为圆弧* J6 k7 ?, \+ a) q: V9 l2 K) W1 T
- objLWPLine(0).SetBulge 1, Tan(.Utility.AngleToReal(90 / 4, acDegrees))0 m4 z- t6 L* c% a6 r
- objLWPLine(0).SetBulge 3, Tan(.Utility.AngleToReal(180 / 4, acDegrees))
& O: Y5 y. @' q1 T5 Q - objLWPLine(0).SetBulge 5, Tan(.Utility.AngleToReal(90 / 4, acDegrees))
. I2 C$ \# d F5 E* c) _* q/ ? - '用多段线做边界创建面域
, Y& e0 N9 }" n* t& ]+ u - varRegions = .ModelSpace.AddRegion(objLWPLine)( ~* s2 ^) ], X1 X
- '删除用过的多段线
- u3 k: f" a' T. X4 Z; V1 _2 J - objLWPLine(0).Delete
* t3 c m9 f% u } - '用面域创建拉伸实体6 O' h# u( V* ?; V$ D
- Set obj3DSolid = .ModelSpace.AddExtrudedSolid(varRegions(0), 300, 0)
5 I; [2 q, A. n+ I5 w - '删除用过的面域
. P: T6 y9 s: @* K2 m$ m - varRegions(0).Delete
9 N! k5 B0 m* G - '创建用于差集的中间大圆柱体5 `2 C. x/ ]- U6 ~: V' W( i
- dblCenter(1) = 60: dblCenter(2) = 150# s1 ]. O- ]( M5 g
- Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 50, 300)
w2 ]4 Z: a( \6 K/ Z- e - '差集3 a! W8 F1 G( x, E
- obj3DSolid.Boolean acSubtraction, objCylinder$ J" d6 _: o. C* B
- '创建用于差集的第一个小圆柱实体 k% l1 n% w( P7 l3 d
- dblCenter(2) = 30
3 e* T A8 x# A. X8 ^, z) R - Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 10, 120)0 _0 M" \0 D. z% K9 P
- '由于圆柱体的轴线平行于WCS的Z轴,在差集之前必须加以旋转,使其轴线与WCS的Y轴平行
* [/ C7 K+ t) l/ z' n+ { - '用dblCenter做旋转轴的基点,在左侧(相对于WCS的XY平面)指定旋转轴的第二个点- f. ]: `$ f, h& h2 ?2 N; p2 j
- dblPoint(0) = -1: dblPoint(1) = 60: dblPoint(2) = 30
. Q, u8 L* P8 i! e3 a8 `2 j8 S% G - '三维旋转小圆柱体
: E) W4 t$ {5 z+ ?# g# o) O$ C/ R; w - objCylinder.Rotate3D dblCenter, dblPoint, .Utility.AngleToReal(90, acDegrees)
% ^" s7 ]0 b1 m - '差集9 R; s, ]: n+ h6 A3 J
- obj3DSolid.Boolean acSubtraction, objCylinder
' l |; b1 s4 z$ L0 w - '重新指定中心点和旋转轴的第二个点,创建第二个小圆柱体并旋转/差集 h( m% M9 q; F% C) F5 J5 P
- dblCenter(2) = 270: dblPoint(2) = 270
6 y. D8 G1 l: Q - Set objCylinder = .ModelSpace.AddCylinder(dblCenter, 10, 120)% u1 W. Y7 t$ y
- objCylinder.Rotate3D dblCenter, dblPoint, .Utility.AngleToReal(90, acDegrees)
: u) }; d" V' @ - obj3DSolid.Boolean acSubtraction, objCylinder
, m, Y8 A1 v9 t- G# U - '指定实体的颜色( N2 ]! h2 L* l; G4 s" m
- obj3DSolid.color = 42
, h6 J( x/ S. H' {/ |% {! t! ? - '新建UCS
0 O% w3 f5 @5 y3 |3 V: _ - dblXAxisPoint(0) = 1: dblXAxisPoint(1) = 0: dblXAxisPoint(2) = -1
& v3 ^- o/ p5 h - dblYAxisPoint(0) = -1: dblYAxisPoint(1) = 2: dblYAxisPoint(2) = -1
5 l+ o$ f* O5 `0 w' t. U - Set objUCS = ThisDrawing.UserCoordinateSystems.Add(dblOrigin, dblXAxisPoint, dblYAxisPoint, "U")- M3 N- e2 U! b. I" q; O n
- '改变视图方向和着色模式' j& p( y+ P# k1 J& ~! w& ]
- .SendCommand "plan u u" & vbCr & "ucs w shademode g "( s+ R/ B7 X! H) X- h
- End With6 r5 t$ F$ B/ v0 S- Q
复制代码
: H% K7 }4 D$ U7 B[ 本帖最后由 woaishuijia 于 2010-2-11 22:33 编辑 ] |
|