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我会
弹簧画法
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% i& X' `0 z3 I. u2 V+ v;; HELIX .LSP 螺旋线生成- y$ B+ r1 j) s0 v$ c2 X% ^9 e
(Defun C:Helix ()" a% ~* C# @1 @/ D$ O& w. _
(SetQ p (GetPoint "\n中心点: ") x (Car p) y (Cadr p) z (Caddr p)
# T9 ]0 ~9 n' Y) {, ~. ^r (GetDist p "\n半径: ")/ C% q3 ?* R8 T3 P! o* [
b (GetDist p "\n总高度: ")
6 u! k& G0 V, d- B9 sa (GetAngle p "\n起始角: ")
G$ S \* o( S# f: O" S! F hm (GetInt "\n圈数: ")5 m* F! G+ o, @
n (GetInt "\n每圈线段数: ")- T8 {$ o* P0 e. A
da (/ (* m 2 Pi) (* m n))
% c$ I' }- l6 gdz (/ b (* m n))! E3 Y1 n# t \) d
)
1 H6 Y1 |, F# L1 V V+ l7 t; N(Command "3dpoly")
8 Y$ F* k, L7 o(Repeat (1+ (* m n))- d/ P7 e# Y2 z& n& ?4 d3 k
(Command (Polar (List x y z) a r))
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)
, s4 Y! D9 o( Q. V% ~(Command "")0 Z+ z1 A+ J$ F+ \9 m9 Z3 O) g
(PrinC)
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