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我会
弹簧画法' l9 }8 E1 ^! x
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;; HELIX .LSP 螺旋线生成
* R X( }# p: o) X) t: R2 ~- A(Defun C:Helix ()
& z6 x6 P" m2 F. ^(SetQ p (GetPoint "\n中心点: ") x (Car p) y (Cadr p) z (Caddr p)
2 o: O8 i! J7 i. D. I- S( ir (GetDist p "\n半径: ")
( K Y4 Y0 S" r& Fb (GetDist p "\n总高度: ")
! g- I' u8 C/ J7 M& v! ga (GetAngle p "\n起始角: ")0 R/ F3 P% |& a' Y/ f
m (GetInt "\n圈数: ")
2 f8 {+ e9 g1 U7 Tn (GetInt "\n每圈线段数: ")# M* A5 x2 t A& o% T
da (/ (* m 2 Pi) (* m n))
' X4 Q* l: u( y) [3 V0 P( [dz (/ b (* m n))
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(Command "3dpoly")
0 i' G1 l# _/ a, H(Repeat (1+ (* m n))
: N& L3 @, C+ [ x' t3 n(Command (Polar (List x y z) a r)): s8 [" s# S( L1 A# |- U1 p
(SetQ a (+ a da) z (+ z dz))
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- @) \! b3 L$ y(Command "")
, w6 v, ^: r9 m) G(PrinC)
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